Want to learn how create military hardware for your games or concepts? This tutorial series will show you how you can use Zbrush’s powerful tools to create all kinds of military hardware…
In this first volume, aimed at the beginner/ intermediate Zbrush artist, we look at how to create a realistic M67 Frag Grenade. Although a relatively simple object to model, it offers a great opportunity to become more familiar with the skills we will need to create more complex models later on.
We will learn how to model the grenade starting from basic primitives all the way to a final high-poly model. We will then use Zbrush’s various texturing tools to create a fully textured final model.
The tutorial is divided into “easy-to-digest”individual video chapters for better material absorption. Final M67 Ztool model included.
Topics Covered Include:
Hard surface modelling with Dynamesh.
Using Polygoups and masks.
Modelling with the Transpose tools.
Using the Clip-curve and Slice-curve brushes for precision modelling.
Polypainting and Projection Master.
Texturing with Spotlight.
Problem solving trouble spots.
01 Creating The Main Body (00:17:20)
02 Creating The Detonator Part 1 (00:30:31)
03 Creating The Detonator Part 2 (00:12:14)
04 Creating The Spoon Part 1 (00:18:49)
05 Creating The Spoon Part 2 (00:20:31)
06 Making The Pull Ring (00:08:01)
07 Making The Pin (00:13:17)
08 Adding Detail With Surface Noise (00:09:49)
09 Polypainting (00:18:08)
10 Painting With Material (00:18:55)
11 Adding Decals (00:08:38)
This tutorial was created in real time with no skipped steps. You can watch the whole process in bite-sized chapters!
Previous Knowledge Required*
You should have a fairly good understanding of the Zbrush interface and its general navigation. Otherwise no previous knowledge is mandatory.
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